Basketball Legends

Basketball Legends Supers: Fast Break, Mega Dunk and Defence

Published · Updated · 3 min read

The super meter fills with time, not with plays

The round icon next to your key hint in Basketball Legends is the super meter. It does not fill when you steal, block or dunk. It fills on a timer while you are on the court, sweeping round the icon like a clock hand. When the circle is complete you hear a charge sound and the super is ready. Using it empties the meter and the timer starts again.

The game files set the timer per player. Every human player, in every mode, gets the same charge time of 18 seconds. Computer players charge more slowly: 48 seconds for the easiest opponents, 35 for the middle levels and 28 for the hardest ones. Even against the strongest computer, your super comes back faster than theirs.

The meter does not run while a celebration is playing after a basket, and the match clock stops while a Fast Break or a Mega Dunk is in motion.

Which super do you have?

Each team has three players, and the super depends on which of the three you pick, not on the team. The player-select screen shows the super under each player:

Player slotSuperWhat it does
FirstFast BreakA long dash across the court that takes the ball from any opponent you pass and picks up a loose ball.
SecondMega DunkFlies you to the rim from wherever you are for a dunk. Only works while you hold the ball.
ThirdDefenceDrops a shield over your rim for about three seconds, so the ball bounces off it.

The super key is V for player 1 and K for player 2 in a two-player game. When you play alone it is Z or K, depending on which side of the keyboard you use. On a touch screen the meter sits on the on-screen super button.

Using each one well

Fast Break

Fast Break is the only super that works without the ball, and it can win the ball back. Press it when an opponent is dribbling up the court between you and the far end: the dash takes the ball from them on the way past. If nobody has the ball, the dash goes after the loose ball. It is less useful when you already have the ball, because then it simply carries you across the court.

Mega Dunk

Mega Dunk needs the ball in your hands. The game ignores the key if you press it on defence, and the meter stays full, so you do not waste it. A Mega Dunk counts as a normal two-point basket, so it does not beat a three. Its value is that it is hard to stop, which makes it good when you need a sure basket late in a close game.

Defence

The shield covers your own rim for a short time, then fades out. Press it when the other side is about to shoot or is already in the air, not when they are still at half court. It is the strongest super in the last seconds of a match when you are ahead, because it can stop the equaliser.

Computer opponents have supers too

The computer gets the same three supers and uses them when its own meter fills. Because its meter is slower, a good habit is to watch the opponent's icon. If you have just used yours and theirs is still well short, you have a window to attack without worrying about their super.

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